Genesis Device

Genesis Device Engine
Developer(s) Luuk van Venrooij
Stable release Build 62 / November 14, 2007
Written in Object Pascal
Operating system Microsoft Windows
Type Game engine
License GNU Lesser General Public License
Website http://www.GenesisDevice.net/

Genesis Device is the name for a recently-released game engine created by Luuk van Venrooij, based in the Netherlands. The Genesis Device engine was created in aspiration of games such as Oblivion, Crysis, Enemy Territory: Quake Wars, and S.T.A.L.K.E.R., with a purpose of allowing developers to use it in creating their first-person shooter games in large environments. The engine has been out for little time, but has seen much attention from program development groups, including the Pascal Game Development site, many hobby sites, and even the OpenGL home page.

Contents

Features

General

Lighting

Shadows

Materials

Special Effects

HDR

Post-processing

Base objects

Scene Management

Physics

Scripting System

GUI System

Sound

System

Known Issues and Problems

FIXED: For a while, the engine had problems with water showing right on ATI cards

However, at the moment, ATI cards are not supported due to NV specific OpenGL extensions used.

External links